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NODE

It all started with a pattern we couldn't unsee...

We watched people light up the moment they started playing...

So we built something they couldn't walk past.

experience

We spent more than 20 years building events, experiences, and moments that brought people together. And over time, one thing became impossible to miss. The moment someone starts playing — everything changes.

Energy shifts.
Walls disappear.
People stop being colleagues, strangers, or classmates.

They become players.

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REALITY

The problem was never motivation. It was opportunity.

Offices full of people who'd love a 2-minute challenge but there's nothing on the wall worth looking at.

Schools with students who'd race each other in a heartbeat but break time offers nothing.

Events where the energy flatlines after the first hour.

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People don't need to be convinced to move.

They just need a reason.

The games people love have always existed.
But they stayed outside.

They never evolved for modern spaces.
Never got lighter. Never got smarter.
Never became easier to set up, carry, or understand.

That’s the gap we saw. And that’s why we built NODE. We take familiar physical games and rebuilds them for the spaces where people spend most of their lives.

Workplaces. Schools. Public spaces. Events.

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NODE wasn’t built overnight

It started with sketches, field notes, and one recurring question: how do you take something people naturally love and rebuild it for modern spaces? For months, we worked side by side with mechatronics engineers, IT specialists, and product designers testing ideas, refining mechanics, simplifying setup, and challenging every detail.

Our event experience showed us what creates real engagement. Technology helped us make it smarter. Engineering made it lighter, stronger, and easier to use. What started as a simple concept became a system designed to remove friction — so the only thing left to do is play.

Smarter technology

Adaptive game modes

Automatic score tracking

Fast and easy setup

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founders

2 founders. 20+ years of experience. One simple belief.

People love to play. To compete. To laugh. To move. To feel something.

That instinct never disappears, it just gets buried under desks, deadlines, and screens. Modern life asks us to sit for hours. Work longer. Scroll more. Move less.

And to Raivis and Gints, that never felt right. After years of creating events and watching how quickly a simple game could change the energy in a room, they saw the pattern clearly: People don’t need motivation to move. They need a reason.

NODE was built to bring that reason back into the spaces where modern life happens most. Smarter. Simpler. Harder to walk past.

Raivis

The one who climbs mountains for fun

Raivis is drawn to crazy ideas and almost every sport that exists. He'll summit a mountain just to feel the adrenaline, then come back with three new business ideas and the energy to execute all of them. HIS SUPERPOWER? Walking into any room - including government offices - and walking out having convinced everyone he was right. Usually, he was.

Gints

The one who hears the wild and brings it back to the room

Gints has been building experiences since before most people had smartphones. He knows what a deer sounds like at dawn. He knows what a sunrise looks like from the top of the Teide volcano. And he knows what it takes to keep a room full of people engaged, energized, and coming back for more. HIS SUPERPOWER? Walking into any room - including government offices - and walking out having convinced everyone he was right. Usually, he was.

Our vision is simple

Make the "old" stylish, intelligent, and modern — in a way that pulls people in and keeps them moving.

We combine the good old things with a new modern breath. Difficulty levels that adjust. Game modes that adapt. Results that get tracked automatically. Everything designed so the player can focus on one thing only.

Enjoying the game.