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NODE

CATCH

A reaction game that turns movement into excitement.
Players catch falling sticks as fast as they can — improving coordination, focus, and reaction speed

Get CATCH

The moment the first stick drops, something in the room changes

meet catch

A modern reaction game station built for the spaces where people spend most of their time. Smarter than it looks. Simpler than you'd expect.

node catch game station

Simple to understand

Drop

Sticks release from the frame automatically one by one, or all at once depending on the mode and difficulty setting.

React

Players catch as many sticks as possible before they hit the ground. Pure reflex. Extra focus. Genue fun.

Score

Players enter their catch count, and the system remembers everything across every mode, every round, every player.

Replay

Switch modes. Raise the difficulty. Challenge the person next to you. Nobody walks away after just one round.

1 game 4 ways to play

Whether it's a solo challenge or a company-wide competition, CATCH adapts to the moment.

SOLO MODE
Play alone. Set your personal record. Come back tomorrow and try to beat it. Simple, focused, addictive — the way the best games always are.

HEAD-TO-HEAD
Up to 8 players. One frame. Whoever catches the most wins. There are no lucky breaks in Catch — just faster hands and better instincts.

CHALLENGE MODE
Set a target. Save it on tablet. Now everyone in the room has to beat it. Challenge mode turns a single game into a team event without anyone having to plan a thing.

MEMORY MODE
Sticks drop in a specific pattern. You have to catch them in sequence. It sounds simple until the third round — then it starts to feel like a completely different game.

Guaranteed quality Lightweight construction Easy Assembly Interactive Technology Worldwide delivery
Guaranteed quality Lightweight construction Easy Assembly Interactive Technology Worldwide delivery

Built for the spaces where people spend most of their time

Catch doesn't need a gym. It doesn't need a sports field. It works wherever people are — and wherever they need a reason to get up.

Offices & Co-work spaces

Your team has a break room. The problem is nobody uses it - because there's nothing there worth using.

Offices & Co-work spaces

CATCH changes that. It turns the corner of any office into the most visited spot in the building. Better breaks mean sharper focus. And when people play together, something shifts in the room long after the game ends.

Schools & universities

Students don't need to be told to move. They need a reason to choose movement over scrolling.

Schools & universities

CATCH gives them that. A physical challenge they can pick up in seconds, drop after one round, and come back to every break.

Events & festivals

The stage is great. The food is great. But between acts, people drift — phones come out, energy drops, and the crowd stops being a crowd.

Events & public spaces

CATCH fills the gap. No host, no instructions, no staff. It pulls people in, keeps them there, and gives them something to talk about on the way home.

Public spaces & venues

People sit in your space for hours. They use the wifi, drink the coffee, and leave without ever speaking to anyone next to them.

Events & public spaces

CATCH breaks the silence without forcing it. One person starts playing — and within minutes, strangers become an audience, then participants.

Built to last. Designed to travel.

Catch is built for real spaces and real use not for a showroom. Lightweight enough to carry. Durable enough to leave out.

node catch game station
PARAMETER
SIZE
Dimensions (assembled)
2m x 1.5m x 0.9m
Weight
15 kg
Materials
Stainless steel and wood
Assembly time
~ 1 hour
Tools required
All tools are included
Warranty
3 years

People want to move. They just need a reason.

Most spaces aren't built for movement. They're built for sitting - at desks, in waiting rooms, behind screens. People don't need motivation. They don't need instructions. They just need something worth getting up for.

CATH is that thing.

Problem

Most break rooms have nothing that pulls people away from screens. No challenge. No competition. Nothing worth getting up for.

The fix

CATCH activates anyone in the room in seconds, without instructions, without effort. The game does the work.

More movement

Short bursts of physical activity reset attention, improve mood, and bring energy back into any space.

More interaction

CATCH creates natural moments of competition and connection without anyone having to organise it.

Less complexity

No app. No manual. No staff required. If you can see it, you can play it.

2 ways to get Catch

Not sure which one fits? Tell us about your space and we'll point you in the right direction.

Introductory price

BUY
€3500

Perfect for permanent spaces

You want Catch in your office, school, or public space — every day, not just on special occasions.

Yours to keep, configure, and play for years.

Includes: full warranty, assembly video, worldwide shipping, and direct support.

Only in Latvia

RENT
from €100 / hour

Perfect for events or testing out the game

You need Catch for a day, a week, or a specific event. We handle the logistics — you handle the crowd.

Ideal for: corporate events, activation campaigns, school days, public activations, trying before committing.

Includes: assembly video, worldwide shipping, and direct support.

Ready to bring Catch to your space?

Tell us a little about where you'd use it and what you're looking for. No commitment. No sales pressure. Just a straightforward conversation about whether CATCH is the right fit.


Questions people actually ask

How long does assembly take?

Under 1 HOUR, with no tools required. Every order comes with a step-by-step assembly video so even if this is the first time you've seen the product, you'll be ready to play in a single coffee break.

Can CATCH be used outdoors?

Yes. Catch is built for both indoor and outdoor use. The only thing to keep in mind is wind it can affect stick trajectory at higher settings. For outdoor events, we recommend lower difficulty levels or sheltered spaces.

What age groups can play CATCH?

Anyone from age 6 and up can play Catch and most people over 60 are surprisingly competitive. The difficulty settings mean it adapts to whoever's playing, not the other way around.

How many people can play at the same time?

Catch supports multiple players simultaneously in multiplayer mode - up to 8 players. For events, it works best with a rotating queue - people naturally gather to watch and wait their turn, which adds to the energy in the room.

What happens if something breaks?

Every Catch comes with a quality guarantee. If something goes wrong within the warranty period, we'll sort it just reach us directly: nodeplay.eu@gmail.com or call +371 29 574 477

Do you ship internationally?

Yes - NODE ships worldwide. Delivery times and shipping costs depend on your location. Contact us for a quote that includes your full address.